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Press Kit

Everything you need to cover Truck Kicker — grab it, no email required.

Fact sheet

TitleTruck Kicker (踹飞卡车 / トラックキッカー / 트럭 키커)
DeveloperNoki, LLC
Websitetruckkicker.com
PlatformsiOS (iPhone & iPad)
Release2026
PriceFree, with optional in-app purchases (coin packs, remove ads, Zen Ride monthly pass)
GenreArcade / endless rider
LanguagesEnglish, 简体中文, 繁體中文, 日本語, 한국어, Español, Português, Français, Deutsch, Italiano
Press contacthi@truckkicker.com

Descriptions

One-liner

An arcade bike ride across 8 world cities where you kick every truck that gets in your way — sky-high.

Short

Truck Kicker is a comic arcade ride through San Francisco, New York, Paris, Beijing, Tokyo, Rio, Nairobi and Sydney. Time your kicks, chain combos and send convoy bosses cartwheeling into the sky — then slow down, let a butterfly land on your finger, and feed the seagulls at Fisherman’s Wharf. “No one truck can stop me.”

Long

One endless road loops through eight world cities, each with its own postcard landmarks, weather moods and local traffic — the Golden Gate, the Eiffel Tower, Lombard Street, torii gates and harbour bridges. Three riders with distinct Power, Speed and Endurance stats give the run its style: wrecking ball, sprinter or marathoner. The gear is ridiculous on purpose: an apple to catch your breath, a paper plane to fly over traffic, a rubber duck that scares trucks off with one QUACK, and a tornado for when you’ve really had enough. Between the chaos there are gentle moments — butterflies land on outstretched fingers, seagulls circle for fries. Weekly Game Center leaderboards race the world for the longest ride and biggest score, and a replay camera clips your best kick for sharing.

Note from the creator

I’m a solo developer, and Truck Kicker is my bet that players are moved more by interactive detail than by graphical polish. On the surface it’s a fast, one-thumb arcade game about kicking trucks into the sky — but I deliberately tucked quiet, human moments inside that speed, and built the whole game to reward slowing down and noticing them. Even the gear leans away from violence: a squeaky rubber duck, a paper plane, an ultimate that’s a swirling tornado of soap bubbles — toys, not weapons, meant to conjure the happy chaos of childhood and everyday life rather than destruction.

Coast down San Francisco’s Lombard Street and you can hold out a hand for a butterfly to land on it; roll past Fisherman’s Wharf and catch fries tossed from a passing cable car, or glimpse sea lions barking on the pier before they slip out of frame. Most of these you’d blaze right past — which is exactly the point. Every city gets its own small wonders: kites drifting over the Great Wall, cherry-blossom rain in Tokyo, ghost cars flickering by on night rides, a truck driver’s little dog riding shotgun. Kick the UFO near Area 51 and it doesn’t just explode — it pedals off on a bicycle across a full moon, my love letter to E.T.

My goal is to make players feel connected to real places through these interactions rather than through fidelity, so each city has a character you can reach out and touch. And because a game this frantic needs room to breathe, the optional Zen Ride mode lets you switch off the chaos and simply cruise — taking in the details you’d otherwise miss. Everything is localized into ten languages, so players around the world can meet their own cities inside the game.

A cyclist bowing to a truck — and the truck bowing back
* No trucks were harmed in the making of this game.

Downloads

App icon (512/1024), 7 portrait gameplay screenshots (1320×2868), 7 iPad screenshots (2732×2048), 8 landscape city shots (2360×1640), and transparent character/prop art (riders, UFO, alien, rubber duck, seagull, butterfly) straight from the game.

Asset usage

You’re welcome to use everything on this page and in the kit for articles, videos, streams and social posts about Truck Kicker. Don’t stretch or recolor the app icon; otherwise, go wild.

Third-party credits

Truck Kicker includes 3D models used under CC-BY 4.0 (adapted to the game’s style), scenery objects by Kenney and Quaternius (CC0), and sound effects from Pixabay. Full credits are listed in-game under Settings → Third-party credits.